How to Create Day in Infinite Craft?
A creative crafting game allows players to combine four primary forces—Soil, Breeze, Blaze, and Waves—to produce a vast range of new creations, including those tied to the flow of time. One of the fundamental early discoveries, Moments, is the key to forming other time-related concepts like Sunrise and Moonlight.
You can create the symbolic structures for many such concepts like life, day, sunset, feelings like heartbreak, and much more using just one platform, that is, Infinite Craft. Constant discoveries make it difficult to track every possible fusion. Figuring out the right elements to create Sunrise and Moonlight also requires careful experimentation. The following guide breaks down the process of crafting these time-based elements.
Crafting Night in Infinite Craft
In Infinite Craft, create Day by first making Night. Combine the Moon and Bloom elements to produce Night. Follow these steps to gather the necessary components:
Element 1 | Element 2 | Outcome |
Soil | Soil | Peak |
Soil | Breeze | Powder |
Soil | Powder | Celestial Body |
Celestial Body | Peak | Lunar Object |
Liquid | Soil | Vegetation |
Powder | Vegetation | Spores |
Vegetation | Spores | Bloom |
Lunar Object | Bloom | Darkness |
The shortest way to create Night in Infinite Craft takes only eight steps.
Process to Form Day in Boundless Creation
Upon securing the Dusk piece in Boundless Creation, it must be fused with another component to assemble Day. The essential pairing involves Reverse + Dusk.
With Dusk already obtained, the next step involves crafting Reverse, representing contrast. Combine Representative and Discharge to create Reverse. Follow this structured method to complete the process:
Element 1 | Element 2 | Resulting Element |
Liquid | Soil | Greenery |
Liquid | Greenery | Marshland |
Soil | Marshland | Soft Earth |
Flame | Soft Earth | Masonry Block |
Masonry Block | Masonry Block | Barrier |
Masonry Block | Barrier | Dwelling |
Dwelling | Dwelling | Settlement |
Settlement | Settlement | Urban Hub |
Urban Hub | Urban Hub | Large Municipality |
Large Municipality | Large Municipality | Mega Region |
Soil | Breeze | Fine Grains |
Fine Grains | Breeze | Sandstorm |
Fine Grains | Soil | World |
World | Sandstorm | Red Sphere |
Soil | Red Sphere | Living Organisms |
Living Organisms | Fine Grains | Individual |
Individual | Mega Region | Ruler |
Fine Grains | Greenery | Tiny Spores |
Tiny Spores | Individual | Sensitivity |
Sensitivity | Sensitivity | Reflex Action |
Reflex Action | Individual | Nasal Fluid |
Ruler | Nasal Fluid | Void |
Void | Darkness | Brightness |
Crafting “Not” involves several steps, but having essential components like Person, Town, Powder, and Vegetation speeds up the process. Once “Not” is obtained, merge it with “Evening” to create its counterpart—Day.
Combining Day and Evening creates various time-related elements, including:
Altered Elements | Created Outcome |
Sunlight + Duration | Recurring Interval |
Sunlight + Sea | Twilight Radiance |
Sunlight + Peak | Dawn Brilliance |
Darkness + Dusk | Lunar Shine |
Darkness + Passage | Eternal Shadow |
Sunlight + Darkness | Temporal Shift |
Sunlight + Temporal Shift | Chrono Mechanism |
Darkness + Cycle | Dream Phantom |